There is a necessity of learning software as a primary focus while in a scholastic program which detracts from time otherwise spent reading, drawing and or concentrating on critical thinking. This has deferred the student from the path of investigation and into the path of rote and mechanical thinking and learning. The software is in itself is simply a creative tool however not an additive tool in the context of creative thinking and actions. This is an inherent flaw and a loss of critical learning space for current design students. A sensible modification might be to allow time for ‘software’ learning outside of the units dedicated to primary subject curriculum. The trick is how to integrate this important digital tool-set without sacrificing critical thinking.